First commit
This commit is contained in:
commit
2471c619f4
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*.swp
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*.love
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CC0 1.0 Universal
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Statement of Purpose
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The laws of most jurisdictions throughout the world automatically confer
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exclusive Copyright and Related Rights (defined below) upon the creator and
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subsequent owner(s) (each and all, an "owner") of an original work of
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authorship and/or a database (each, a "Work").
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Certain owners wish to permanently relinquish those rights to a Work for the
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purpose of contributing to a commons of creative, cultural and scientific
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works ("Commons") that the public can reliably and without fear of later
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claims of infringement build upon, modify, incorporate in other works, reuse
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and redistribute as freely as possible in any form whatsoever and for any
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purposes, including without limitation commercial purposes. These owners may
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contribute to the Commons to promote the ideal of a free culture and the
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further production of creative, cultural and scientific works, or to gain
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reputation or greater distribution for their Work in part through the use and
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efforts of others.
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For these and/or other purposes and motivations, and without any expectation
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of additional consideration or compensation, the person associating CC0 with a
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Work (the "Affirmer"), to the extent that he or she is an owner of Copyright
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and Related Rights in the Work, voluntarily elects to apply CC0 to the Work
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and publicly distribute the Work under its terms, with knowledge of his or her
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Copyright and Related Rights in the Work and the meaning and intended legal
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effect of CC0 on those rights.
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1. Copyright and Related Rights. A Work made available under CC0 may be
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protected by copyright and related or neighboring rights ("Copyright and
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Related Rights"). Copyright and Related Rights include, but are not limited
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to, the following:
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i. the right to reproduce, adapt, distribute, perform, display, communicate,
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and translate a Work;
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ii. moral rights retained by the original author(s) and/or performer(s);
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iii. publicity and privacy rights pertaining to a person's image or likeness
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depicted in a Work;
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iv. rights protecting against unfair competition in regards to a Work,
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subject to the limitations in paragraph 4(a), below;
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v. rights protecting the extraction, dissemination, use and reuse of data in
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a Work;
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vi. database rights (such as those arising under Directive 96/9/EC of the
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European Parliament and of the Council of 11 March 1996 on the legal
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protection of databases, and under any national implementation thereof,
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including any amended or successor version of such directive); and
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vii. other similar, equivalent or corresponding rights throughout the world
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based on applicable law or treaty, and any national implementations thereof.
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2. Waiver. To the greatest extent permitted by, but not in contravention of,
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applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and
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unconditionally waives, abandons, and surrenders all of Affirmer's Copyright
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and Related Rights and associated claims and causes of action, whether now
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known or unknown (including existing as well as future claims and causes of
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action), in the Work (i) in all territories worldwide, (ii) for the maximum
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duration provided by applicable law or treaty (including future time
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extensions), (iii) in any current or future medium and for any number of
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copies, and (iv) for any purpose whatsoever, including without limitation
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commercial, advertising or promotional purposes (the "Waiver"). Affirmer makes
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the Waiver for the benefit of each member of the public at large and to the
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detriment of Affirmer's heirs and successors, fully intending that such Waiver
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shall not be subject to revocation, rescission, cancellation, termination, or
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any other legal or equitable action to disrupt the quiet enjoyment of the Work
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by the public as contemplated by Affirmer's express Statement of Purpose.
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3. Public License Fallback. Should any part of the Waiver for any reason be
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judged legally invalid or ineffective under applicable law, then the Waiver
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shall be preserved to the maximum extent permitted taking into account
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Affirmer's express Statement of Purpose. In addition, to the extent the Waiver
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is so judged Affirmer hereby grants to each affected person a royalty-free,
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non transferable, non sublicensable, non exclusive, irrevocable and
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unconditional license to exercise Affirmer's Copyright and Related Rights in
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the Work (i) in all territories worldwide, (ii) for the maximum duration
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provided by applicable law or treaty (including future time extensions), (iii)
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in any current or future medium and for any number of copies, and (iv) for any
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purpose whatsoever, including without limitation commercial, advertising or
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promotional purposes (the "License"). The License shall be deemed effective as
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of the date CC0 was applied by Affirmer to the Work. Should any part of the
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License for any reason be judged legally invalid or ineffective under
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applicable law, such partial invalidity or ineffectiveness shall not
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invalidate the remainder of the License, and in such case Affirmer hereby
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affirms that he or she will not (i) exercise any of his or her remaining
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Copyright and Related Rights in the Work or (ii) assert any associated claims
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and causes of action with respect to the Work, in either case contrary to
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Affirmer's express Statement of Purpose.
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4. Limitations and Disclaimers.
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a. No trademark or patent rights held by Affirmer are waived, abandoned,
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surrendered, licensed or otherwise affected by this document.
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b. Affirmer offers the Work as-is and makes no representations or warranties
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of any kind concerning the Work, express, implied, statutory or otherwise,
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including without limitation warranties of title, merchantability, fitness
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for a particular purpose, non infringement, or the absence of latent or
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other defects, accuracy, or the present or absence of errors, whether or not
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discoverable, all to the greatest extent permissible under applicable law.
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c. Affirmer disclaims responsibility for clearing rights of other persons
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that may apply to the Work or any use thereof, including without limitation
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any person's Copyright and Related Rights in the Work. Further, Affirmer
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disclaims responsibility for obtaining any necessary consents, permissions
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or other rights required for any use of the Work.
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d. Affirmer understands and acknowledges that Creative Commons is not a
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party to this document and has no duty or obligation with respect to this
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CC0 or use of the Work.
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For more information, please see
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<http://creativecommons.org/publicdomain/zero/1.0/>
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@ -0,0 +1,16 @@
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BIN=eitmer.love
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.PHONY: all clean distclean run
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all: $(BIN)
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$(BIN): bundle/main.lua bundle/conf.lua
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cd bundle; zip -9 -r ../$@ .
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clean:
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rm -f $(BIN)
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distclean: clean
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run: $(BIN)
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love $<
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@ -0,0 +1,6 @@
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function love.conf(t)
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t.window.title = "Eitmer"
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t.window.width = 1280
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t.window.height = 960
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t.window.resizable = true
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end
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@ -0,0 +1,335 @@
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local cavern = {}
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local tiletypes = {unknown = 0, empty = 1, wall = 2}
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local spawn_x = nil
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local spawn_y = nil
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local directions = {up = 0, upleft = 1, left = 2, downleft = 3, down = 4, downright = 5, right = 6, upright = 7}
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local player_x = nil
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local player_y = nil
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local player_direction = nil
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-- ------------------------------------------------------------------
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-- Cavern generation
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-- ------------------------------------------------------------------
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function generateCavern()
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repeat
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cavern = {}
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cavern.width = 80
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cavern.height = 60
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-- Create a cavern.width × cavern.height array filled with tiletypes.unknown
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for x = 1, cavern.width do
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local list = {}
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for y = 1, cavern.height do
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table.insert(list, tiletypes.unknown)
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end
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table.insert(cavern, list)
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end
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-- Fill top and bottom edges with walls
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for x = 1, cavern.width do
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cavern[x][1] = tiletypes.wall
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cavern[x][cavern.height] = tiletypes.wall
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end
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-- Fill the left and right edges with walls
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for y = 1, cavern.height do
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cavern[1][y] = tiletypes.wall
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cavern[cavern.width][y] = tiletypes.wall
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end
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local queue = {}
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local size = 1
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-- Limit spawn to locations not on the edge walls
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spawn_x = math.random(2, cavern.width - 1)
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spawn_y = math.random(2, cavern.height - 1)
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cavern[spawn_x][spawn_y] = tiletypes.empty
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table.insert(queue, {x = spawn_x, y = spawn_y - 1})
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table.insert(queue, {x = spawn_x, y = spawn_y + 1})
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table.insert(queue, {x = spawn_x - 1, y = spawn_y})
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table.insert(queue, {x = spawn_x + 1, y = spawn_y})
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repeat
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queue, size = stepTilesGeneration(queue, size)
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until #queue == 0
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until size > 200
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end
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function stepTilesGeneration(queue, size)
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-- Tuning this parameter will change how open and cavernous vs. closed and corridory the
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-- cavern will be
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local spread_probability = 0.6
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local new_queue = {}
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local new_size = size
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for i, location in ipairs(queue) do
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if cavern[location.x][location.y] == tiletypes.unknown then
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-- We haven't covered this tile yet
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if math.random() < spread_probability then
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-- Empty
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cavern[location.x][location.y] = tiletypes.empty
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size = size + 1
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-- Up
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if location.y - 1 >= 1 then
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table.insert(new_queue, {x = location.x, y = location.y - 1})
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end
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-- Down
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if location.y + 1 <= cavern.height then
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table.insert(new_queue, {x = location.x, y = location.y + 1})
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end
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-- Left
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if location.x - 1 >= 1 then
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table.insert(new_queue, {x = location.x - 1, y = location.y})
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end
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-- Right
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if location.x + 1 <= cavern.width then
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table.insert(new_queue, {x = location.x + 1, y = location.y})
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end
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else
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-- Wall
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cavern[location.x][location.y] = tiletypes.wall
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end
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end
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end
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return new_queue, size
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end
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-- ------------------------------------------------------------------
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-- Spawning objects
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-- ------------------------------------------------------------------
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function spawnPlayer()
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player_x = spawn_x
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player_y = spawn_y
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-- Check what direction we can spawn the player
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if cavern[player_x][player_y + 1] == tiletypes.empty then
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-- There's space under, spawn facing up
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player_direction = directions.up
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elseif cavern[player_x + 1][player_y] == tiletypes.empty then
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-- There's space to the right, spawn facing left
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player_direction = directions.left
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elseif cavern[player_x - 1][player_y] == tiletypes.empty then
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-- There's space to the left, spawn facing right
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player_direction = directions.right
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elseif cavern[player_x][player_y - 1] == tiletypes.empty then
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-- There's space above, spawn facing down
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player_direction = directions.down
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else
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error("Cavern is weirdly generated and player cannot spawn")
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end
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end
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-- ------------------------------------------------------------------
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-- Player helper functions
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-- ------------------------------------------------------------------
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function getBodyLocation(x, y, facing)
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if x == nil then x = player_x end
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if y == nil then y = player_y end
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if facing == nil then facing = player_direction end
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if facing == directions.up then
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-- Facing up, body is down
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return x, y + 1
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elseif facing == directions.left then
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-- Facing left, body is right
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return x + 1, y
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elseif facing == directions.down then
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-- Facing down, body is up
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return x, y - 1
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elseif facing == directions.right then
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-- Facing right, body is left
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return x - 1, y
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else
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error("Player facing an impossible direction")
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end
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end
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function movePlayer(direction)
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local dx = 0
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local dy = 0
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local new_direction = direction
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-- If we are moving backwards, keep the old direction of facing
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if player_direction == directions.up and direction == directions.down or
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player_direction == directions.down and direction == directions.up or
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player_direction == directions.left and direction == directions.right or
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player_direction == directions.right and direction == directions.left then
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new_direction = player_direction
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end
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if direction == directions.up then
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dy = -1
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elseif direction == directions.down then
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dy = 1
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elseif direction == directions.left then
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dx = -1
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elseif direction == directions.right then
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dx = 1
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elseif direction == directions.upleft then
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if player_direction == directions.down then
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-- ## ##
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-- x# xo#
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-- #o# # #
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dy = -1
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new_direction = directions.right
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elseif player_direction == directions.right then
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-- # # #x#
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-- #xo #o
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-- ## ##
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dx = -1
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new_direction = directions.down
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else
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new_direction = player_direction
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end
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elseif direction == directions.downleft then
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if player_direction == directions.up then
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-- #o# # #
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-- x# xo#
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-- ## ##
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dy = 1
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new_direction = directions.right
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elseif player_direction == directions.right then
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-- ## ##
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-- #xo #o
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-- # # #x#
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dx = -1
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new_direction = directions.up
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else
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new_direction = player_direction
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end
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elseif direction == directions.downright then
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if player_direction == directions.up then
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-- #o# # #
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-- #x #ox
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-- ## ##
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dy = 1
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new_direction = directions.left
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elseif player_direction == directions.left then
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-- ## ##
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-- ox# o#
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-- # # #x#
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dx = 1
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new_direction = directions.up
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else
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new_direction = player_direction
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end
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elseif direction == directions.upright then
|
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if player_direction == directions.down then
|
||||
-- ## ##
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||||
-- #x #ox
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||||
-- #o# # #
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||||
dy = -1
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new_direction = directions.left
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||||
elseif player_direction == directions.left then
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||||
-- # # #x#
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||||
-- ox# o#
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||||
-- ## ##
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||||
dx = 1
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new_direction = directions.down
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else
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new_direction = player_direction
|
||||
end
|
||||
else
|
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error("Player moving in an impossible direction")
|
||||
end
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local body_x, body_y = getBodyLocation(player_x + dx, player_y + dy, new_direction)
|
||||
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if cavern[player_x + dx][player_y + dy] == tiletypes.empty and
|
||||
cavern[body_x][body_y] == tiletypes.empty then
|
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player_x = player_x + dx
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||||
player_y = player_y + dy
|
||||
player_direction = new_direction
|
||||
end
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------
|
||||
-- Callbacks
|
||||
-- ------------------------------------------------------------------
|
||||
|
||||
function love.load()
|
||||
math.randomseed(os.time())
|
||||
|
||||
generateCavern()
|
||||
spawnPlayer()
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
end
|
||||
|
||||
function love.keypressed(key)
|
||||
if key == 'r' then
|
||||
generateCavern()
|
||||
spawnPlayer()
|
||||
elseif key == 'i' then
|
||||
movePlayer(directions.up)
|
||||
elseif key == 'j' then
|
||||
movePlayer(directions.left)
|
||||
elseif key == 'k' then
|
||||
movePlayer(directions.down)
|
||||
elseif key == 'l' then
|
||||
movePlayer(directions.right)
|
||||
elseif key == 'u' then
|
||||
movePlayer(directions.upleft)
|
||||
elseif key == 'm' then
|
||||
movePlayer(directions.downleft)
|
||||
elseif key == '.' then
|
||||
movePlayer(directions.downright)
|
||||
elseif key == 'o' then
|
||||
movePlayer(directions.upright)
|
||||
elseif key == 'q' then
|
||||
love.event.quit()
|
||||
else
|
||||
display_inputinfo_counter = 1
|
||||
end
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
local x_scale = love.graphics.getWidth() / cavern.width
|
||||
local y_scale = love.graphics.getHeight() / cavern.height
|
||||
|
||||
-- Draw the cavern
|
||||
for tile_x, list in ipairs(cavern) do
|
||||
local x = (tile_x - 1) * x_scale
|
||||
for tile_y, tile in ipairs(list) do
|
||||
local y = (tile_y - 1) * y_scale
|
||||
|
||||
if tile == tiletypes.empty then
|
||||
love.graphics.setColor(0, 0, 0)
|
||||
elseif tile == tiletypes.wall then
|
||||
love.graphics.setColor(1, 1, 1)
|
||||
else
|
||||
love.graphics.setColor(1, 0.5, 0.5)
|
||||
end
|
||||
|
||||
love.graphics.rectangle('fill', x, y, x_scale, y_scale)
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw the player
|
||||
local player_head_center_x = (player_x - 1) * x_scale + 0.5 * x_scale
|
||||
local player_head_center_y = (player_y - 1) * y_scale + 0.5 * y_scale
|
||||
love.graphics.setColor(0.7, 0.3, 0.3)
|
||||
love.graphics.ellipse('fill', player_head_center_x, player_head_center_y, x_scale/2, y_scale/2)
|
||||
|
||||
local player_body_x, player_body_y = getBodyLocation()
|
||||
local player_body_x = (player_body_x - 1) * x_scale
|
||||
local player_body_y = (player_body_y - 1) * y_scale
|
||||
love.graphics.setColor(0, 0, 1)
|
||||
love.graphics.rectangle('fill', player_body_x, player_body_y, x_scale, y_scale)
|
||||
end
|
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