sortix-mirror/sortix/x86-family/float.cpp
Jonas 'Sortie' Termansen 7d39906acc Added support for saving FPU registers upon context switch.
This code uses the cr0 task switched bit to disable the FPU upon task
switch, which allows the kernel to delay copying the registers until
another task starts using them. Or better yet, if no other thread actually
uses the registers, then it won't need to do any copying at all!
2012-09-08 18:45:52 +02:00

85 lines
2 KiB
C++

/*******************************************************************************
Copyright(C) Jonas 'Sortie' Termansen 2011, 2012.
This file is part of Sortix.
Sortix is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
Sortix. If not, see <http://www.gnu.org/licenses/>.
float.cpp
Handles saving and restoration of floating point numbers.
*******************************************************************************/
#include <sortix/kernel/platform.h>
#include "../interrupt.h"
#include "../thread.h"
#include "float.h"
namespace Sortix {
namespace Float {
static Thread* fputhread;
static inline void InitFPU()
{
asm volatile ("fninit");
}
static inline void SaveState(uint8_t* dest)
{
ASSERT( (((unsigned long) dest) & (16UL-1UL)) == 0 );
asm volatile ("fxsave (%0)" : : "r"(dest));
}
static inline void LoadState(const uint8_t* src)
{
ASSERT( (((unsigned long) src) & (16UL-1UL)) == 0 );
asm volatile ("fxrstor (%0)" : : "r"(src));
}
static void OnFPUAccess(CPU::InterruptRegisters* /*regs*/, void* /*user*/)
{
EnableFPU();
Thread* thread = CurrentThread();
if ( thread == fputhread )
return;
if ( fputhread )
SaveState(fputhread->fpuenvaligned);
fputhread = thread;
if ( !thread->fpuinitialized )
{
InitFPU();
thread->fpuinitialized = true;
return;
}
LoadState(thread->fpuenvaligned);
}
void Init()
{
fputhread = CurrentThread();
ASSERT(fputhread);
Interrupt::RegisterHandler(7, OnFPUAccess, NULL);
}
void NofityTaskExit()
{
fputhread = NULL;
DisableFPU();
}
} // namespace Float
} // namespace Sortix