The console renderer now renders to a text buffer, which can be implemented
on any device, whether it's the VGA text buffer or a bitmap graphics device
with font rendering. This replaces the older code that could only render to
a VGA framebuffer and where the input parsing was tightly coupled with the
device rendering phase.
This provides control over the caching of memory, which makes write-combined
IO possible. Graphics drivers can use this to transfer data at a much higher
rate to the video memory.
The implementation is a bit hacky but it'll do for now. It provides enough
support for the experimental VBE driver to work on the real computers I
tested it on, even if the BIOS uses screwed up default MTRRs.
The virtual memory layer now automatically uses the PAT feature if available
but in a backwards compatible manner and otherwise just tries to approximate
PAT features if they are asked for.
Any detected COM ports available as /dev/comN.
It currently utilizes AGAIN to do polling in user-space. This prevents it
from locking up the whole system and makes it respond to the SIGINT hack.
There is also a more reliable and faster polling-blocking mode, but it locks
up the entire system.
The main interrupt mode is broken, perhaps by a bug in VirtualBox.
C and C++ files are now kept together and so are the mxmpp declarations.
Header files are now stored in include/ and mxmpp'd into preproc/.
All other code now -I ../libmaxsi/preproc.
And other stuff to make this happen, including refactoring Makefile.
<features.h> declares _SORTIX_SOURCE if no conflicting macros are
declared, such as _GNU_SOURCE.
Fixed g++ automatically declaring _GNU_SOURCE, but Sortix isn't GNU.
Replaced SORTIX_UNIMPLEMENTED macro with __SORTIX_SHOW_UNIMPLEMENTED.
This will allow development of a better terminal providing stdin.
Added new system calls settermmode(2) and gettermmode(2) declared in
<sys/termmode.h>. They allow querying and changing the current mode of
terminals (enabling raw keyboard data, signal handling, line buffering,
UTF-8 encoding stdin, and more). However, all that is unsupported by the
current terminal device driver.
Added KBKEY_ENCODE and KBKEY_DECODE macros to <sys/keycodes.h> which allows
encoding the kbkey format in UTF-32 characters.
Caps lock now works as caps lock, not as shift lock.
This new design will allow implementing a working tty, such that stdin is
the only way to access the keyboard, instead of the current hacky way of
using a special system call to read from the keyboard.
Added a new system header file <sys/keycodes.h> defining the constants for
every key on the keyboard. This will be used in future APIs.
The main change is to split the keyboard driver into a class that reads
from the keyboard, while another class handles the translation into
printable characters (if possible). This allows a terminal driver based
on logical key presses and printable characters, instead of a terminal
driver based only on unicode-ish codes.
Read operations are enabled by default, but you must set DISKWRITE=1 in
makeflags before write operations are permitted. This protects against
accidentally corrupting the existing filesystems on the system.
This lets the kernel use any memory not directly used by it or the
init ramdisk. Although, now we test whether the kernel fits into
the identitymapped area. It can't really grow down there, unless it
wants to collide with user-space. Instead, modules and the like
(when they are invented), should be put in the upper memory. Or in
their own user-space process, yay, microkernel!
This commit got completely out of control.
Added the fork(), getpid(), getppid(), sleep(), usleep() system calls, and
aliases in the Maxsi:: namespace.
Fixed a bug where zero-byte allocation would fail.
Worked on the DescriptorTable class which now works and can fork.
Got rid of some massive print-registers statements and replaced them with
the portable InterruptRegisters::LogRegisters() function.
Removed the SysExecuteOld function and replaced it with Process::Execute().
Rewrote the boot sequence in kernel.cpp such that it now loads the system
idle process 'idle' as PID 0, and the initization process 'init' as PID 1.
Rewrote the SIGINT hack.
Processes now maintain a family-tree structure and keep track of their
threads. PIDs are now allocated using a simple hack. Virtual memory
per-process can now be allocated using a simple hack. Processes can now be
forked. Fixed the Process::Execute function such that it now resets the
stack pointer to where the stack actually is - not just a magic value.
Removed the old and ugly Process::_endcodesection hack.
Rewrote the scheduler into a much cleaner and faster version. Debug code is
now moved to designated functions. The noop kernel-thread has been replaced
by a simple user-space infinite-loop program 'idle'.
The Thread class has been seperated from the Scheduler except in Scheduler-
related code. Thread::{Save,Load}Registers has been improved and has been
moved to $(CPU)/thread.cpp. Threads can now be forked. A new CreateThread
function creates threads properly and portably.
Added a MicrosecondsSinceBoot() function.
Fixed a crucial bug in MemoryManagement::Fork().
Added an 'idle' user-space program that is a noop infinite loop, which is
used by the scheduler when there is nothing to do.
Rewrote the 'init' program such that it now forks off a shell, instead of
becoming the shell.
Added the $$ (current PID) and $PPID (parent PPID) variables to the shell.