Compare commits
No commits in common. "fd6c7fafa0f0594a1af0f05e7e1f4b24b9632b73" and "d7146a1d527ca203eb3952592ebacb8db0a30470" have entirely different histories.
fd6c7fafa0
...
d7146a1d52
2 changed files with 20 additions and 163 deletions
|
@ -1,82 +0,0 @@
|
|||
local font = {}
|
||||
font[" "] = {}
|
||||
font["a"] = {
|
||||
{0, 1, 0, 0.2},
|
||||
{0, 0.2, 0.2, 0},
|
||||
{0.2, 0, 0.5, 0},
|
||||
{0.5, 0, 0.7, 0.2},
|
||||
{0.7, 0.2, 0.7, 1},
|
||||
{0, 0.6, 0.7, 0.6},
|
||||
}
|
||||
font["c"] = {
|
||||
{0, 0.2, 0.2, 0},
|
||||
{0.2, 0, 0.5, 0},
|
||||
{0.5, 0, 0.7, 0.2},
|
||||
{0, 0.2, 0, 0.8},
|
||||
{0, 0.8, 0.2, 1},
|
||||
{0.2, 1, 0.5, 1},
|
||||
{0.5, 1, 0.7, 0.8},
|
||||
}
|
||||
font["e"] = {
|
||||
{0, 0, 0, 1},
|
||||
{0, 0, 0.7, 0},
|
||||
{0, 0.5, 0.5, 0.5},
|
||||
{0, 1, 0.7, 1},
|
||||
}
|
||||
font["f"] = {
|
||||
{0, 0, 0, 1},
|
||||
{0, 0, 0.7, 0},
|
||||
{0, 0.5, 0.5, 0.5},
|
||||
}
|
||||
font["i"] = {
|
||||
{0.1, 0, 0.6, 0},
|
||||
{0.35, 0, 0.35, 1},
|
||||
{0.1, 1, 0.6, 1},
|
||||
}
|
||||
font["k"] = {
|
||||
{0, 0, 0, 1},
|
||||
{0, 0.5, 0.3, 0.5},
|
||||
{0.3, 0.5, 0.7, 0},
|
||||
{0.3, 0.5, 0.7, 1},
|
||||
}
|
||||
font["l"] = {
|
||||
{0, 0, 0, 1},
|
||||
{0, 1, 0.7, 1},
|
||||
}
|
||||
font["o"] = {
|
||||
{0, 0.2, 0.2, 0},
|
||||
{0.2, 0, 0.5, 0},
|
||||
{0.5, 0, 0.7, 0.2},
|
||||
{0, 0.2, 0, 0.8},
|
||||
{0, 0.8, 0.2, 1},
|
||||
{0.2, 1, 0.5, 1},
|
||||
{0.5, 1, 0.7, 0.8},
|
||||
{0.7, 0.2, 0.7, 0.8},
|
||||
}
|
||||
font["r"] = {
|
||||
{0, 0, 0, 1},
|
||||
{0, 0, 0.5, 0},
|
||||
{0.5, 0, 0.7, 0.2},
|
||||
{0.7, 0.2, 0.7, 0.3},
|
||||
{0.7, 0.3, 0.5, 0.5},
|
||||
{0.5, 0.5, 0, 0.5},
|
||||
{0, 0.5, 0.7, 1}
|
||||
}
|
||||
font["s"] = {
|
||||
{0.7, 0.2, 0.5, 0},
|
||||
{0.5, 0, 0.2, 0},
|
||||
{0.2, 0, 0, 0.2},
|
||||
{0, 0.2, 0, 0.3},
|
||||
{0, 0.3, 0.2, 0.5},
|
||||
{0.2, 0.5, 0.5, 0.5},
|
||||
{0.5, 0.5, 0.7, 0.7},
|
||||
{0.7, 0.7, 0.7, 0.8},
|
||||
{0.7, 0.8, 0.5, 1},
|
||||
{0.5, 1, 0.2, 1},
|
||||
{0.2, 1, 0, 0.8},
|
||||
}
|
||||
font["t"] = {
|
||||
{0, 0, 0.7, 0},
|
||||
{0.35, 0, 0.35, 1},
|
||||
}
|
||||
return font
|
101
bundle/main.lua
101
bundle/main.lua
|
@ -39,14 +39,6 @@ local scale = nil
|
|||
|
||||
local time = nil
|
||||
|
||||
local states = {title = 0, gameplay = 1}
|
||||
local state = nil
|
||||
|
||||
local title = {"r", "e", "f", "l", "e", "c", "t"}
|
||||
local start_instructions = {"c", "l", "i", "c", "k", " ", "t", "o", " ", "s", "t", "a", "r", "t"}
|
||||
|
||||
font = require("font")
|
||||
|
||||
function setScreenDimensions(width, height)
|
||||
window_width = width
|
||||
window_height = height
|
||||
|
@ -74,9 +66,7 @@ function fromScreenCoordinate(x, y)
|
|||
return logical_x, logical_y
|
||||
end
|
||||
|
||||
function startStage()
|
||||
movePaddle(0)
|
||||
|
||||
function initialize()
|
||||
missiles = {}
|
||||
unreflected_missiles = 0
|
||||
unreflected_missiles_allowed = 0
|
||||
|
@ -103,16 +93,15 @@ function startStage()
|
|||
spawnEnemy(0.65, 0.2)
|
||||
spawnEnemy(0.75, 0.2)
|
||||
spawnEnemy(0.85, 0.2)
|
||||
|
||||
state = states.gameplay
|
||||
end
|
||||
|
||||
function love.load()
|
||||
math.randomseed(os.time())
|
||||
love.mouse.setVisible(false)
|
||||
local width, height = love.graphics.getDimensions()
|
||||
setScreenDimensions(width, height)
|
||||
|
||||
state = states.title
|
||||
movePaddle(0)
|
||||
initialize()
|
||||
end
|
||||
|
||||
function spawnCities()
|
||||
|
@ -342,19 +331,17 @@ function updateEnemies(dt)
|
|||
end
|
||||
|
||||
function love.update(dt)
|
||||
if state == states.gameplay then
|
||||
updateMissiles(dt)
|
||||
updateExplosions(dt)
|
||||
updateEnemies(dt)
|
||||
updateMissiles(dt)
|
||||
updateExplosions(dt)
|
||||
updateEnemies(dt)
|
||||
|
||||
time = time + dt
|
||||
if unreflected_missiles_allowed < unreflected_missiles_max and time >= unreflected_missiles_allowed * unreflected_missiles_allowed_ramp_up then
|
||||
unreflected_missiles_allowed = unreflected_missiles_allowed + 1
|
||||
end
|
||||
time = time + dt
|
||||
if unreflected_missiles_allowed < unreflected_missiles_max and time >= unreflected_missiles_allowed * unreflected_missiles_allowed_ramp_up then
|
||||
unreflected_missiles_allowed = unreflected_missiles_allowed + 1
|
||||
end
|
||||
|
||||
if #explosions == 0 and #missiles == 0 and #enemies == 0 then
|
||||
love.event.quit()
|
||||
end
|
||||
if #explosions == 0 and #missiles == 0 and #enemies == 0 then
|
||||
love.event.quit()
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -378,25 +365,7 @@ end
|
|||
|
||||
love.mousemoved = movePaddle
|
||||
|
||||
function love.mousepressed(x, y, button, istouch, presses)
|
||||
love.mouse.setVisible(false)
|
||||
love.mouse.setGrabbed(true)
|
||||
|
||||
if state == states.gameplay then
|
||||
explodeAllReflected()
|
||||
elseif state == states.title then
|
||||
startStage()
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(key, scancode, isrepeat)
|
||||
-- Ungrab mouse if user tried to do any GUI commands
|
||||
if scancode == 'lctrl' or scancode == 'lshift' or scancode == 'lalt' or scancode == 'lgui' or
|
||||
scancode == 'rctrl' or scancode == 'rshift' or scancode == 'ralt' or scancode == 'rgui' then
|
||||
love.mouse.setVisible(true)
|
||||
love.mouse.setGrabbed(false)
|
||||
end
|
||||
end
|
||||
love.mousepressed = explodeAllReflected
|
||||
|
||||
love.resize = setScreenDimensions
|
||||
|
||||
|
@ -502,41 +471,11 @@ function drawEnemies()
|
|||
end
|
||||
end
|
||||
|
||||
function drawText(x, y, text_scale, text)
|
||||
love.graphics.setLineWidth(2 / 700 * scale)
|
||||
love.graphics.setColor(1, 1, 1)
|
||||
for i, char in ipairs(text) do
|
||||
local glyph = font[char]
|
||||
for _, line in ipairs(glyph) do
|
||||
local x0, y0 = toScreenCoordinates(x + (i - 1) * text_scale + line[1] * text_scale, y + line[2] * text_scale)
|
||||
local x1, y1 = toScreenCoordinates(x + (i - 1) * text_scale + line[3] * text_scale, y + line[4] * text_scale)
|
||||
love.graphics.line(x0, y0, x1, y1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function textWidth(text_scale, text)
|
||||
-- Each character is 0.7 wide with 0.3 character spacing before scaling
|
||||
-- Width of a text is therefore math.max(#text - 0.3, 0) before scaling
|
||||
-- and math.max(#text - 0.3, 0) * text_scale after
|
||||
return math.max(#text - 0.3, 0) * text_scale
|
||||
end
|
||||
|
||||
function drawTextCentered(y, text_scale, text)
|
||||
local x = (1 - textWidth(text_scale, text)) / 2
|
||||
drawText(x, y, text_scale, text)
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
if state == states.gameplay then
|
||||
drawCities()
|
||||
drawWalls()
|
||||
drawMissiles()
|
||||
drawPaddle()
|
||||
drawEnemies()
|
||||
drawExplosions()
|
||||
elseif state == states.title then
|
||||
drawTextCentered(0.3, 0.1, title)
|
||||
drawTextCentered(0.45, 0.03, start_instructions)
|
||||
end
|
||||
drawCities()
|
||||
drawWalls()
|
||||
drawMissiles()
|
||||
drawPaddle()
|
||||
drawEnemies()
|
||||
drawExplosions()
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue