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3 Commits

Author SHA1 Message Date
Juhani Krekelä 9ec3b93cc2 Make all enemies active 2023-06-03 21:43:56 +03:00
Juhani Krekelä 2a3d7b188f Remove debug print 2023-06-03 21:40:56 +03:00
Juhani Krekelä a290a9113a Fade trails to transparent instead of black 2023-06-03 21:40:36 +03:00
1 changed files with 26 additions and 23 deletions

View File

@ -21,7 +21,7 @@ local explosion_duration = 0.4
local enemies = {}
local enemy_radius = 0.025
local enemy_min_shoot = 5
local enemy_max_shoot = 10
local enemy_max_shoot = 20
local window_width = nil
local window_height = nil
@ -62,16 +62,23 @@ function love.load()
setScreenDimensions(width, height)
movePaddle(0)
spawnCities()
spawnEnemy(0.1, 0.1, false)
spawnEnemy(0.2, 0.1, true)
spawnEnemy(0.3, 0.1, false)
spawnEnemy(0.4, 0.1, true)
spawnEnemy(0.5, 0.1, false)
spawnEnemy(0.6, 0.1, true)
spawnEnemy(0.7, 0.1, false)
spawnEnemy(0.8, 0.1, true)
spawnEnemy(0.9, 0.1, false)
spawnEnemy(0.1, 0.3, true)
spawnEnemy(0.1, 0.1)
spawnEnemy(0.2, 0.1)
spawnEnemy(0.3, 0.1)
spawnEnemy(0.4, 0.1)
spawnEnemy(0.5, 0.1)
spawnEnemy(0.6, 0.1)
spawnEnemy(0.7, 0.1)
spawnEnemy(0.8, 0.1)
spawnEnemy(0.9, 0.1)
spawnEnemy(0.15, 0.2)
spawnEnemy(0.25, 0.2)
spawnEnemy(0.35, 0.2)
spawnEnemy(0.45, 0.2)
spawnEnemy(0.55, 0.2)
spawnEnemy(0.65, 0.2)
spawnEnemy(0.75, 0.2)
spawnEnemy(0.85, 0.2)
end
function spawnCities()
@ -118,11 +125,10 @@ function spawnExplosion(x, y)
})
end
function spawnEnemy(x, y, active)
function spawnEnemy(x, y)
table.insert(enemies, {
x = x,
y = y,
active = active,
until_shoot = math.random() * (enemy_max_shoot - enemy_min_shoot),
alive = true
})
@ -203,7 +209,6 @@ function updateMissiles(dt)
table.remove(missile.history)
end
end
print(#missile.history)
end
local i = 1
@ -272,13 +277,11 @@ function updateEnemies(dt)
while i <= #enemies do
local enemy = enemies[i]
if enemy.active then
enemy.until_shoot = enemy.until_shoot - dt
if enemy.until_shoot < 0 then
enemy.until_shoot = enemy_min_shoot + math.random() * (enemy_max_shoot - enemy_min_shoot)
local target = cities[math.random(1, #cities)]
spawnMissile(enemy.x, enemy.y, target.x, target.y, 0.2)
end
enemy.until_shoot = enemy.until_shoot - dt
if enemy.until_shoot < 0 then
enemy.until_shoot = enemy_min_shoot + math.random() * (enemy_max_shoot - enemy_min_shoot)
local target = cities[math.random(1, #cities)]
spawnMissile(enemy.x, enemy.y, target.x, target.y, 0.2)
end
if not enemy.alive then
@ -354,9 +357,9 @@ function drawMissiles()
local x, y = toScreenCoordinates(point.x, point.y)
if missile.reflected then
love.graphics.setColor(1 * visibility, 1 * visibility, 0.5 * visibility)
love.graphics.setColor(1, 1, 0.5, visibility)
else
love.graphics.setColor(1 * visibility, 0.4 * visibility, 0 * visibility)
love.graphics.setColor(1, 0.4, 0, visibility)
end
love.graphics.line(from_x, from_y, x, y)
from_x = x