Add enemies

This commit is contained in:
Juhani Krekelä 2023-06-02 17:46:01 +03:00
parent 9a9e57dbd2
commit c0b0012701
1 changed files with 39 additions and 5 deletions

View File

@ -13,9 +13,14 @@ local cities = {}
local city_radius = 0.05
local explosions = {}
local explosion_radius = 0.05
local explosion_radius = 0.08
local explosion_duration = 0.4
local enemies = {}
local enemy_radius = 0.025
local enemy_min_shoot = 5
local enemy_max_shoot = 10
local window_width = nil
local window_height = nil
local viewport_x_offset = nil
@ -55,9 +60,8 @@ function love.load()
setScreenDimensions(width, height)
movePaddle(0)
spawnCities()
spawnMissile(0.5, 0.1, cities[3].x, cities[3].y, 0.2)
spawnMissile(0.1, 0.3, cities[7].x, cities[7].y, 0.2)
spawnMissile(0.1, 0.3, cities[3].x, cities[3].y, 0.2)
spawnEnemy(0.5, 0.1)
spawnEnemy(0.1, 0.3)
end
function spawnCities()
@ -103,6 +107,14 @@ function spawnExplosion(x, y)
})
end
function spawnEnemy(x, y)
table.insert(enemies, {
x = x,
y = y,
until_shoot = math.random() * (enemy_max_shoot - enemy_min_shoot)
})
end
function updateMissiles(dt)
for _, missile in ipairs(missiles) do
missile.x = missile.x + missile.dx * dt
@ -215,11 +227,23 @@ function updateExplosions(dt)
end
end
function updateEnemies(dt)
for _, enemy in ipairs(enemies) do
enemy.until_shoot = enemy.until_shoot - dt
if enemy.until_shoot < 0 then
enemy.until_shoot = enemy_min_shoot + math.random() * (enemy_max_shoot - enemy_min_shoot)
local target = cities[math.random(1, #cities)]
spawnMissile(enemy.x, enemy.y, target.x, target.y, 0.2)
end
end
end
function love.update(dt)
updateMissiles(dt)
updateExplosions(dt)
updateEnemies(dt)
if #explosions == 0 and #missiles == 0 then
if #explosions == 0 and #missiles == 0 and #enemies == 0 then
love.event.quit()
end
end
@ -312,10 +336,20 @@ function drawExplosions()
end
end
function drawEnemies()
for _, enemy in ipairs(enemies) do
love.graphics.setColor(0.7, 0.5, 1)
local x, y = toScreenCoordinates(enemy.x, enemy.y)
local radius = toScreenSize(enemy_radius)
love.graphics.circle('fill', x, y, radius)
end
end
function love.draw()
drawCities()
drawWalls()
drawMissiles()
drawPaddle()
drawEnemies()
drawExplosions()
end