Implement game over

This commit is contained in:
Juhani Krekelä 2023-06-04 21:38:58 +03:00
parent 2439711358
commit bac76b95dc
2 changed files with 71 additions and 7 deletions

View File

@ -28,6 +28,17 @@ font["f"] = {
{0, 0, 0.7, 0},
{0, 0.5, 0.5, 0.5},
}
font["g"] = {
{0, 0.2, 0.2, 0},
{0.2, 0, 0.5, 0},
{0.5, 0, 0.7, 0.2},
{0, 0.2, 0, 0.8},
{0, 0.8, 0.2, 1},
{0.2, 1, 0.5, 1},
{0.5, 1, 0.7, 0.8},
{0.7, 0.8, 0.7, 0.6},
{0.7, 0.6, 0.5, 0.6},
}
font["i"] = {
{0.1, 0, 0.6, 0},
{0.35, 0, 0.35, 1},
@ -43,6 +54,12 @@ font["l"] = {
{0, 0, 0, 1},
{0, 1, 0.7, 1},
}
font["m"] = {
{0, 1, 0.175, 0},
{0.175, 0, 0.35, 1},
{0.35, 1, 0.525, 0},
{0.525, 0, 0.7, 1},
}
font["o"] = {
{0, 0.2, 0.2, 0},
{0.2, 0, 0.5, 0},
@ -53,6 +70,17 @@ font["o"] = {
{0.5, 1, 0.7, 0.8},
{0.7, 0.2, 0.7, 0.8},
}
font["q"] = {
{0, 0.2, 0.2, 0},
{0.2, 0, 0.5, 0},
{0.5, 0, 0.7, 0.2},
{0, 0.2, 0, 0.8},
{0, 0.8, 0.2, 1},
{0.2, 1, 0.5, 1},
{0.5, 1, 0.7, 0.8},
{0.7, 0.2, 0.7, 0.8},
{0.5, 0.7, 0.7, 1},
}
font["r"] = {
{0, 0, 0, 1},
{0, 0, 0.5, 0},
@ -79,6 +107,13 @@ font["t"] = {
{0, 0, 0.7, 0},
{0.35, 0, 0.35, 1},
}
font["u"] = {
{0, 0, 0, 0.8},
{0, 0.8, 0.2, 1},
{0.2, 1, 0.5, 1},
{0.5, 1, 0.7, 0.8},
{0.7, 0.8, 0.7, 0},
}
font["v"] = {
{0, 0, 0.35, 1},
{0.35, 1, 0.7, 0},

View File

@ -34,7 +34,7 @@ local enemy_inaccuracy = 0.05
local intro_duration = 1
local outro_duration = 0.5
local stage = 1
local stage = nil
local window_width = nil
local window_height = nil
@ -44,7 +44,7 @@ local scale = nil
local time = nil
local states = {title = 0, intro = 1, outro = 2, gameplay = 3}
local states = {title = 0, intro = 1, outro = 2, gameplay = 3, game_over = 4}
local state = nil
font = require("font")
@ -154,6 +154,8 @@ function love.load()
cities = {}
spawnCities()
stage = 1
state = states.title
end
@ -394,7 +396,13 @@ function love.update(dt)
unreflected_missiles_allowed = unreflected_missiles_allowed + 1
end
if #enemies == 0 then
local cities_remaining = 0
for _, city in ipairs(cities) do
if city.alive then
cities_remaining = cities_remaining + 1
end
end
if cities_remaining == 0 or #enemies == 0 then
state = states.outro
time = 0
explodeAllMissiles()
@ -406,8 +414,21 @@ function love.update(dt)
if #explosions == 0 then
time = time + dt
if time >= outro_duration then
stage = stage + 1
startStage()
local cities_remaining = 0
for _, city in ipairs(cities) do
if city.alive then
cities_remaining = cities_remaining + 1
end
end
if cities_remaining == 0 then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
state = states.game_over
else
time = 0
stage = stage + 1
startStage()
end
end
end
elseif state == states.intro then
@ -456,6 +477,8 @@ function love.mousepressed(x, y, button, istouch, presses)
explodeAllReflected()
elseif state == states.title then
startStage()
elseif state == states.game_over then
love.event.quit()
end
end
@ -599,7 +622,7 @@ function drawTextCentered(y, text_scale, text)
end
function love.draw()
if state == states.gameplay or state == states.outro or state == states.intro then
if state == states.gameplay or state == states.outro or state == states.intro or state == states.game_over then
drawCities()
drawWalls()
drawMissiles()
@ -609,7 +632,13 @@ function love.draw()
if state == states.intro then
drawTextCentered(0.4, 0.1, "wave")
local number = tostring(stage)
drawTextCentered(0.55, 0.1, number)
drawTextCentered(0.55, 0.07, number)
end
if state == states.game_over then
drawTextCentered(0.4, 0.1, "game over")
local number = tostring(stage)
drawTextCentered(0.55, 0.07, number)
drawTextCentered(0.7, 0.03, "click to quit")
end
elseif state == states.title then
drawTextCentered(0.3, 0.1, "reflect")