Limit the number of unreflected missiles on-screen

This commit is contained in:
Juhani Krekelä 2023-06-03 21:52:58 +03:00
parent 9ec3b93cc2
commit 9cdeee04d8
1 changed files with 13 additions and 4 deletions

View File

@ -11,6 +11,9 @@ local missile_trail_fade = 0.4
local missile_trail_min_visibility = 0.03
local missile_trail_length = math.log(missile_trail_min_visibility, missile_trail_fade)
local unreflected_missiles = 0
local unreflected_missiles_max = 5
local cities = {}
local city_radius = 0.05
@ -20,7 +23,7 @@ local explosion_duration = 0.4
local enemies = {}
local enemy_radius = 0.025
local enemy_min_shoot = 5
local enemy_min_shoot = 2
local enemy_max_shoot = 20
local window_width = nil
@ -114,6 +117,7 @@ function spawnMissile(x, y, target_x, target_y, speed)
trail_length = 0,
alive = true
})
unreflected_missiles = unreflected_missiles + 1
end
function spawnExplosion(x, y)
@ -162,7 +166,10 @@ function updateMissiles(dt)
-- Collision with the paddle
missile.y = paddle_top
missile.dy = -missile.dy
missile.reflected = true
if not missile.reflected then
missile.reflected = true
unreflected_missiles = unreflected_missiles - 1
end
end
for _, city in ipairs(cities) do
@ -280,8 +287,10 @@ function updateEnemies(dt)
enemy.until_shoot = enemy.until_shoot - dt
if enemy.until_shoot < 0 then
enemy.until_shoot = enemy_min_shoot + math.random() * (enemy_max_shoot - enemy_min_shoot)
local target = cities[math.random(1, #cities)]
spawnMissile(enemy.x, enemy.y, target.x, target.y, 0.2)
if unreflected_missiles < unreflected_missiles_max then
local target = cities[math.random(1, #cities)]
spawnMissile(enemy.x, enemy.y, target.x, target.y, 0.2)
end
end
if not enemy.alive then