Add variance to missile speeds
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@ -10,6 +10,8 @@ local missile_radius = 0.005
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local missile_trail_fade = 0.4
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local missile_trail_min_visibility = 0.03
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local missile_trail_length = math.log(missile_trail_min_visibility, missile_trail_fade)
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local missile_speed_min = 0.15
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local missile_speed_max = 0.25
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local unreflected_missiles = 0
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local unreflected_missiles_max = 5
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@ -292,7 +294,8 @@ function updateEnemies(dt)
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if unreflected_missiles < unreflected_missiles_max then
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local target = cities[math.random(1, #cities)]
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local inaccuracy = math.random() * 2 * enemy_inaccuracy - enemy_inaccuracy
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spawnMissile(enemy.x, enemy.y, target.x + inaccuracy, target.y, 0.2)
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local speed = missile_speed_min + math.random() * (missile_speed_max - missile_speed_min)
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spawnMissile(enemy.x, enemy.y, target.x + inaccuracy, target.y, speed)
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end
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end
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