Add variance to missile speeds

This commit is contained in:
Juhani Krekelä 2023-06-03 22:05:43 +03:00
parent a935b498da
commit 643663a415
1 changed files with 4 additions and 1 deletions

View File

@ -10,6 +10,8 @@ local missile_radius = 0.005
local missile_trail_fade = 0.4
local missile_trail_min_visibility = 0.03
local missile_trail_length = math.log(missile_trail_min_visibility, missile_trail_fade)
local missile_speed_min = 0.15
local missile_speed_max = 0.25
local unreflected_missiles = 0
local unreflected_missiles_max = 5
@ -292,7 +294,8 @@ function updateEnemies(dt)
if unreflected_missiles < unreflected_missiles_max then
local target = cities[math.random(1, #cities)]
local inaccuracy = math.random() * 2 * enemy_inaccuracy - enemy_inaccuracy
spawnMissile(enemy.x, enemy.y, target.x + inaccuracy, target.y, 0.2)
local speed = missile_speed_min + math.random() * (missile_speed_max - missile_speed_min)
spawnMissile(enemy.x, enemy.y, target.x + inaccuracy, target.y, speed)
end
end