Impoved movement
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e48ce7886e
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1 changed files with 31 additions and 7 deletions
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@ -181,7 +181,13 @@ function movePlayer(direction)
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elseif direction == directions.right then
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elseif direction == directions.right then
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dx = 1
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dx = 1
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elseif direction == directions.upleft then
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elseif direction == directions.upleft then
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if player_direction == directions.down then
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if player_direction == directions.up then
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dx = -1
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new_direction = directions.left
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elseif player_direction == directions.left then
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dy = -1
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new_direction = directions.up
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elseif player_direction == directions.down then
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-- ## ##
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-- ## ##
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-- x# xo#
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-- x# xo#
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-- #o# # #
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-- #o# # #
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@ -203,6 +209,12 @@ function movePlayer(direction)
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-- ## ##
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-- ## ##
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dy = 1
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dy = 1
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new_direction = directions.right
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new_direction = directions.right
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elseif player_direction == directions.left then
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dy = 1
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new_direction = directions.down
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elseif player_direction == directions.down then
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dx = -1
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new_direction = directions.left
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elseif player_direction == directions.right then
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elseif player_direction == directions.right then
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-- ## ##
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-- ## ##
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-- #xo #o
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-- #xo #o
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@ -225,22 +237,34 @@ function movePlayer(direction)
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-- # # #x#
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-- # # #x#
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dx = 1
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dx = 1
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new_direction = directions.up
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new_direction = directions.up
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elseif player_direction == directions.down then
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dx = 1
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new_direction = directions.right
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elseif player_direction == directions.right then
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dy = 1
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new_direction = directions.down
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else
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else
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new_direction = player_direction
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new_direction = player_direction
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end
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end
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elseif direction == directions.upright then
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elseif direction == directions.upright then
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if player_direction == directions.down then
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if player_direction == directions.up then
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-- ## ##
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dx = 1
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-- #x #ox
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new_direction = directions.right
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-- #o# # #
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dy = -1
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new_direction = directions.left
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elseif player_direction == directions.left then
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elseif player_direction == directions.left then
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-- # # #x#
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-- # # #x#
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-- ox# o#
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-- ox# o#
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-- ## ##
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-- ## ##
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dx = 1
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dx = 1
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new_direction = directions.down
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new_direction = directions.down
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elseif player_direction == directions.down then
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-- ## ##
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-- #x #ox
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-- #o# # #
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dy = -1
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new_direction = directions.left
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elseif player_direction == directions.right then
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dy = -1
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new_direction = directions.up
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else
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else
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new_direction = player_direction
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new_direction = player_direction
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end
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end
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