Add verbose function to the emulator and correct some terminology in and reword the readme slightly
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582c13630c
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36
emulator.pas
36
emulator.pas
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@ -18,8 +18,8 @@ const
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IO = $ffff;
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var
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Hlt, ASCII: boolean; //Halt and ASCII flags
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Op: 0 .. $f; //Opcode
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Hlt, ASCII, Verbose: boolean; //Halt, ASCII, and verbose flags
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Op, Regs: 0 .. $f; //Opcode
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X, Y: 0 .. 3; //Register arguments
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Addr, IP, RP: word; //Address argument and instruction and return pointers
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R: array [0 .. 3] of byte; //General-purpose registers
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@ -78,13 +78,30 @@ begin
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Punch.Pos := 0;
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{$endif}
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//Read a program file and check for errors
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if ParamCount <> 1 then begin
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writeln ('Usage: emulator program');
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//Check the arguments
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if ParamCount = 0 then begin
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writeln ('Usage: emulator (-v) program (2> verbose_output)');
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halt;
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end;
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if ParamStr (1) = '-v' then begin
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Verbose := true;
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if ParamCount <> 2 then begin
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writeln ('Usage: emulator (-v) program (2> verbose_output)');
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halt;
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end;
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end
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else begin
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Verbose := false;
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if ParamCount <> 1 then begin
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writeln ('Usage: emulator (-v) program (2> verbose_output)');
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halt;
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end;
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end;
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//Read a program file and check for errors
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{$i-}
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assign (Prog, ParamStr (1));
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if Verbose = true then assign (Prog, ParamStr (2))
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else assign (Prog, ParamStr (1));
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reset (Prog);
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{$i+}
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if IOResult <> 0 then begin
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@ -106,10 +123,14 @@ begin
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//Begin the main loop
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while Hlt = false do begin
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//Print the CPU state to StdErr
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if Verbose = true then writeln (StdErr, 'IR: ', IntToHex (Op, 1), IntToHex (Regs, 1), IntToHex (Addr, 4), '; IP: ', IntToHex (IP, 4), ', RP: ', IntToHex (RP, 4), '; R0: ', IntToHex (R[0], 2), ', R1: ', IntToHex (R[1], 2), ', R2: ', IntToHex (R[2], 2), ', R3: ', IntToHex (R[3], 2), ansichar ($d));
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//Fetch the instruction and increment the instruction pointer
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//Opcode
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Op := Mem [IP] and $f0 shr 4;
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//Register arguments
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Regs := Mem [IP] and $f;
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X := Mem [IP] and $c shr 2;
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Y := Mem [IP] and 3;
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IP := IP + 1;
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@ -134,7 +155,8 @@ begin
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writeln ('Error: illegal instruction pointer value');
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halt;
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end;
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end;
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end
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else Addr := 0;
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//Decode and execute the instruction
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//Halt
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10
readme.md
10
readme.md
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@ -17,7 +17,7 @@ Assembly.
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Speed
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-----
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Thingamajig does not have a prescribed speed. The emulator should run at
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Thingamajig does not have a prescribed speed. The emulator runs at
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roughly 500 KIPS.
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Registers and Memory
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@ -92,13 +92,13 @@ reference to or relative to a label.
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Memory-Mapped Devices
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---------------------
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Input and output are mapped to address FFFF. The emulator emulates a
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glass teletype with local echo.
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Input and output are mapped to address FFFF; the emulator emulates a
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roughly 1000 CPS glass teletype with local echo.
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Arbitrary devices can be mapped to the other reserved addresses.
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In Linux the emulator can be compiled with support for a line printer
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and an emulated punched tape reader and punch with the arguments
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In Linux the emulator can be compiled with support for a character
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printer and an emulated punched tape reader and punch with the arguments
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-dprinter and -dtape respectively. The printer is mapped to address FFFE
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and the tape reader and punch to FFFD. The printer prints into
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/dev/usb/lp0 and the tape files read from and punched to are (re)set
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