tea_cah/botcmd.py

427 lines
12 KiB
Python

import threading
import time
from collections import namedtuple
import channel
import gameloop
import random
import re
irc_chan = None
game_channel = None
HelpEntry = namedtuple('HelpEntry', ['synopsis', 'desc', 'is_sub'])
def chunk(l, n):
assert 0 < n
chunked = []
item = []
for i in l:
if len(item) >= n:
chunked.append(item)
item = []
item.append(i)
if len(item) > 0:
chunked.append(item)
return chunked
class GameLoop(threading.Thread):
def __init__(self, irc, chan, irc_chan):
self.irc = irc
self.chan = chan
self.irc_chan = irc_chan
threading.Thread.__init__(self)
def send(self, message):
message_parts = message.encode().split(b' ')
line = []
line_len = 0
for part in message_parts:
if len(part) + line_len > 440:
self.irc.bot_response(self.irc_chan, b' '.join(line))
line = []
line_len = 0
line.append(part)
line_len += len(part) + 1
if len(line) > 0:
self.irc.bot_response(self.irc_chan, b' '.join(line))
def notice(self, recipient, message):
recipient = recipient.encode()
message_parts = message.encode().split(b' ')
line = []
line_len = 0
for part in message_parts:
if len(part) + line_len > 440:
self.irc.send_raw(b'NOTICE %s :%s %s' % (recipient, self.irc_chan, b' '.join(line)))
line = []
line_len = 0
line.append(part)
line_len += len(part) + 1
if len(line) > 0:
self.irc.send_raw(b'NOTICE %s :%s %s' % (recipient, self.irc_chan, b' '.join(line)))
def get_event(self):
event = self.chan.recv()
return event
def voice(self, nicks):
if type(nicks) == str: nicks = [nicks]
for nicks in chunk(nicks, 4):
self.irc.send_raw(b'MODE %s +%s %s' % (self.irc_chan, b'v'*len(nicks), b' '.join(i.encode() for i in nicks)))
def devoice(self, nicks):
if type(nicks) == str: nicks = [nicks]
for nicks in chunk(nicks, 4):
self.irc.send_raw(b'MODE %s -%s %s' % (self.irc_chan, b'v'*len(nicks), b' '.join(i.encode() for i in nicks)))
def run(self):
try:
gameloop.game(self.send, self.notice, self.voice, self.devoice, self.get_event)
except Exception as err:
self.send('Crash! (%s, %s)' % (type(err), repr(err)))
finally:
self.chan.close()
def start_gameloop(irc):
global game_channel, irc_chan
if game_channel is not None:
return
chan = channel.Channel()
GameLoop(irc, chan, irc_chan).start()
game_channel = chan
def stop_gameloop():
global game_channel
if game_channel is None:
return
game_channel.send((gameloop.events.quit,))
game_channel = None
def send_event(event):
global game_channel
game_channel.send(event)
def usage(command):
entries = {
('status',) : HelpEntry('!status', 'Show the game status.', False),
('ready',) : HelpEntry('!ready', 'Mark yourself as ready.', False),
('unready',) : HelpEntry('!unready', 'Mark yourself as not ready.', False),
('kill',) : HelpEntry('!kill', 'Stop the game.', False),
('leave',) : HelpEntry('!leave', 'Leave the game.', False),
('players',) : HelpEntry('!players', 'Show a list of players.', False),
('cards',) : HelpEntry('!cards', 'Show the cards in your hand.', False),
('origins',) : HelpEntry('!origins', 'Show the cardcast codes of the decks containing the cards that can be picked currently.', False),
('redeal',) : HelpEntry('!redeal', 'Remove all cards from your hand and redeal.', False),
('start',) : HelpEntry('!start [<preset>]', 'Start a game with the specified preset. If no preset is given, use "default". Available presets are: default, empty, offtopia, offtopia-random', False),
('join',) : HelpEntry('!join [<message>]', 'Join the game with the specified message.', False),
('kick',) : HelpEntry('!kick <nick>', 'Kick the specified player from the game.', False),
('card',) : HelpEntry('[!card] <number[,number,...]> ...', 'Pick the specified cards. If multiple numbers are specified for a single pick, play one of them at random.', False),
('jape',) : HelpEntry('[!jape] <number[,number,...]> ...', 'See !card.', False),
('deck',) : HelpEntry('!deck add | remove | list', 'Manage decks.', True),
('bot',) : HelpEntry('!bot add | remove', 'Manage bots.', True),
('limit',) : HelpEntry('!limit [<number> [<type>]]', 'Show or adjust the win limit. Type can be "r" for rounds and "p" for points.', False),
('help',) : HelpEntry('!help [command [subcommand]]', 'Show a synopsis and description for the specified command.', False),
('deck', 'add') : HelpEntry('!deck add <namespace> <code> | random', 'Add the deck with the specified namespace and code (or pick one randomly).', False),
('deck', 'remove') : HelpEntry('!deck remove <namespace> <code>', 'Remove the deck with the namespace and code.', False),
('deck', 'list') : HelpEntry('!deck list', 'List selected decks.', False),
('bot', 'add') : HelpEntry('!bot add <type> [<name>]', 'Add a bot of the specified type and name. If the name is omitted, name the bot after its type.', False),
('bot', 'remove') : HelpEntry('!bot remove <name>', 'Remove the specified bot.', False),
}
if type(command) == str:
command = [command]
if len(command) > 0:
if command[0][0] == '!':
command[0] = command[0][1:]
if len(command) == 0:
return ' '.join(sorted(set('!' + cmd[0] for cmd in entries.keys())))
elif len(command) > 2:
return 'Uh, how did we get %i args?' % len(command)
key = tuple(command)
if key in entries:
e = entries[key]
return '%s: %s %s' % ('Subcommands' if e.is_sub else 'Usage', e.synopsis, e.desc)
else:
return 'No such command !%s' % ' '.join(command)
def parse_command(message, nick, irc):
def send(m):
global irc_chan
irc.bot_response(irc_chan, m)
def arg(num, index = 1, at_least = False):
nonlocal message
if not at_least:
if type(num) == int:
num = [num]
if len(message) - index not in num:
send(usage(message[:index]))
return None
return message[index:]
else:
if len(message) - index < num:
send(usage(message[:index]))
return None
return message[index:]
def valid_choice(c):
return re.fullmatch(r'\d+(,\d+)*', c)
events = gameloop.events
message = message.split()
if len(message) == 0: return
c = message[0]
if c == '!status':
if arg(0) is not None:
send_event((events.status,))
elif c == '!start':
args = arg([0, 1])
if args is not None:
if len(args) == 0:
send_event((events.start, nick))
else:
send_event((events.start, nick, args[0]))
elif c == '!ready':
if arg(0) is not None:
send_event((events.ready, nick))
elif c == '!unready':
if arg(0) is not None:
send_event((events.unready, nick))
elif c == '!kill':
if arg(0) is not None:
send_event((events.kill,))
elif c == '!join':
if len(message) > 1:
send_event((events.join, nick, ' '.join(message[1:])))
else:
send_event((events.join, nick))
elif c == '!leave':
if arg(0) is not None:
send_event((events.leave, nick))
elif c == '!players':
if arg(0) is not None:
send_event((events.players,))
elif c == '!kick':
args = arg(1)
if args is not None:
kickee, = args
send_event((events.kick, nick, kickee))
elif c == '!deck':
if len(message) < 2:
send(usage('!deck'))
return
subc = message[1]
if subc == 'add':
args = arg(2, 2)
if args is not None:
namespace, code, = args
if code == 'random':
send_event((events.deck_add_random, namespace))
else:
send_event((events.deck_add, namespace, code))
elif subc == 'remove':
args = arg(2, 2)
if args is not None:
namespace, code, = args
send_event((events.deck_remove, namespace, code))
elif subc == 'list':
if arg(0, 2) is not None:
send_event((events.deck_list,))
else:
send(usage('!deck'))
elif c == '!bot':
if len(message) < 2:
send(usage('!bot'))
return
subc = message[1]
if subc == 'add':
args = arg(1, 2, at_least = True)
if args is not None:
if len(args) > 1:
bot_type, *name = args
name = ' '.join(name)
else:
bot_type, = args
name = bot_type
if bot_type == 'rando':
send_event((events.bot_add_rando, name))
else:
send('Allowed bot types: rando')
elif subc == 'remove':
args = arg(1, 2, at_least = True)
if args is not None:
name = ' '.join(args)
send_event((events.bot_remove, name))
else:
send(usage('!bot'))
elif c == '!limit':
args = arg([0, 1, 2])
if args is None: return
if len(args) == 0:
send_event((events.limit,))
else:
num = args[0]
if not num.isdecimal():
send(usage('!limit'))
return
num = int(num)
if len(args) == 2:
limit_type = args[1]
if limit_type == 'p' or limit_type == 'points':
send_event((events.limit, gameloop.limit_types.points, num))
elif limit_type == 'r' or limit_type == 'rounds':
send_event((events.limit, gameloop.limit_types.rounds, num))
else:
send('Allowed limit types: p(oints), r(ounds)')
else:
send_event((events.limit, gameloop.limit_types.points, num))
elif c == '!card' or c == '!jape' or all(valid_choice(i) for i in message):
if c == '!card' or c == '!jape':
args = message[1:]
else:
args = message
if not all(valid_choice(i) for i in args):
send(usage('!card'))
return
def pick(c):
if c.isdecimal():
return c
else:
return random.choice(c.split(','))
choices = [int(pick(i)) for i in args]
send_event((events.card, nick, choices))
elif c == '!cards':
if arg(0) is not None:
send_event((events.cards, nick))
elif c == '!origins':
if arg(0) is not None:
send_event((events.origins, nick))
elif c == '!redeal':
if arg(0) is not None:
send_event((events.redeal, nick))
elif c == '!help':
args = arg([0, 1, 2])
if args is not None:
send(usage(args))
# initialize(*, config)
# Called to initialize the IRC bot
# Runs before even logger is brought up, and blocks further bringup until it's done
# config is a configpatser.ConfigParser object containig contents of bot.conf
def initialize(*, config):
global irc_chan
irc_chan = config['server']['channels'].split()[0].encode()
# on_connect(*, irc)
# Called after IRC bot has connected and sent the USER/NICk commands but not yet attempted anything else
# Called for every reconnect
# Blocks the bot until it's done, including PING/PONG handling
# irc is the IRC API object
def on_connect(*, irc):
stop_gameloop()
start_gameloop(irc)
# on_quit(*, irc)
# Called just before IRC bot sends QUIT
# Blocks the bot until it's done, including PING/PONG handling
# irc is the IRC API object
def on_quit(*, irc):
stop_gameloop()
# handle_message(*, prefix, message, nick, channel, irc)
# Called for PRIVMSGs.
# prefix is the prefix at the start of the message, without the leading ':'
# message is the contents of the message
# nick is who sent the message
# channel is where you should send the response (note: in queries nick == channel)
# irc is the IRC API object
# All strings are bytestrings
def handle_message(*, prefix, message, nick, channel, irc):
global irc_chan
if channel == irc_chan:
parse_command(message.decode(), nick.decode(), irc)
# handle_nonmessage(*, prefix, command, arguments, irc)
# Called for all other commands than PINGs and PRIVMSGs.
# prefix is the prefix at the start of the message, without the leading ':'
# command is the command or number code
# arguments is rest of the arguments of the command, represented as a list. ':'-arguments are handled automatically
# irc is the IRC API object
# All strings are bytestrings
def handle_nonmessage(*, prefix, command, arguments, irc):
if command == b'NICK':
old = prefix.split(b'!')[0].decode()
new = arguments[0].decode()
send_event((gameloop.events.nick_change, old, new))
elif command == b'PART' or command == b'QUIT':
nick = prefix.split(b'!')[0].decode()
send_event((gameloop.events.leave, nick))
elif command == b'KICK':
nick = arguments[1].decode()
send_event((gameloop.events.leave, nick))