Improve player animation
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parent
961f998423
commit
21fbcef511
12
switcher.c
12
switcher.c
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@ -387,14 +387,14 @@ static void draw_tiles(void) {
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static void draw_stage(struct timespec now) {
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memset(playfield, 0, sizeof(playfield));
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draw_tiles();
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if (player_dx > 0 && now.tv_nsec % 500000000L < 250000000L)
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draw_tile(player_walk1_tile, player_x, player_y);
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else if (player_dx > 0)
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if (right_held && now.tv_nsec % 500000000L < 250000000L && on_ground)
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draw_tile(player_walk2_tile, player_x, player_y);
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else if (player_dx < 0 && now.tv_nsec % 500000000L < 250000000L)
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draw_tile(player_walk1_tile_reversed, player_x, player_y);
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else if (player_dx < 0)
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else if (right_held)
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draw_tile(player_walk1_tile, player_x, player_y);
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else if (left_held && now.tv_nsec % 500000000L < 250000000L && on_ground)
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draw_tile(player_walk2_tile_reversed, player_x, player_y);
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else if (left_held)
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draw_tile(player_walk1_tile_reversed, player_x, player_y);
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else
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draw_tile(player_stand_tile, player_x, player_y);
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}
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